WildFeed
A downloadable game for PC and MAC
WildFeed – Zoo Feeding Frenzy
Team 2: Saksham Patel, Brian Cao, Leejen Denetsosie-Gomez
Created for: CPI 211 – Game Development II Final Project
Genre: First-Person Feeding Game
Theme: Chaotic zoo management with FPS mechanics
Duration: 3-minute survival
Game Description
WildFeed is a fast-paced, zoo-themed first-person game where players feed hungry animals before time runs out. Armed with food projectiles, you’ll sprint across a colorful low-poly zoo to satisfy the unique hunger patterns of a tiger, a penguin, and a deer, all while managing chaos and scoring big.
Expect tight time pressure, funny interactions with NPCs (like the ice cream vendor and zoo guide), and a balance of casual fun and resource urgency.
Controls
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W / S: Move Forward and Backward
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A / D: Strafe Left and Right
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Space / Double Space: Jump / Double Jump
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Mouse: Look Around
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LMB: Shoot Food
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F: Interact
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1 / 2 / 3: Switch Food Types
Postmortem Reflection
What Went Right:
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Fun and reliable feeding mechanics with a dynamic hunger system
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Consistent low-poly art style for a clean visual identity
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Branching dialogue system via NPCs (adds depth and humor)
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UI and polish were completed on time and were well-received
Challenges Faced:
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Communication and role shifts due to uneven participation
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Full level redesign mid-project reduced dev time
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Merge conflicts and prefab issues using Unity Collab
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Burnout from last-minute crunch
What We Learned:
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Plan scope and playtest early, avoid art before gameplay is validated
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Assign clear roles with deadlines
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Prepare for system integration and always back up assets
Team Contributions
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Saksham Patel – Player Programmer, Scene Polish
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Brian Cao – Game Systems, UI Polish
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Leejen Denetsosie-Gomez – 3D Assets, QA
| Status | Released |
| Author | AirierM |
| Genre | Simulation |
| Content | No generative AI was used |



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